tag:blogger.com,1999:blog-7945257481245645813.post2720915606366120843..comments2023-03-23T03:33:34.660-07:00Comments on The Art and Adventures of Mike Yates: Progress: A Slow ProcessMichael Yateshttp://www.blogger.com/profile/00463658590983687378noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7945257481245645813.post-56515234649725853752011-07-12T18:57:43.494-07:002011-07-12T18:57:43.494-07:00thanks guys!
@irene and @susan I modelled my topo...thanks guys!<br /><br />@irene and @susan I modelled my topology using the site and the stop staring book. I really just wanted to get a feel for ncloth before school since i prob wont have a chance then.Michael Yateshttps://www.blogger.com/profile/00463658590983687378noreply@blogger.comtag:blogger.com,1999:blog-7945257481245645813.post-62707715945592961402011-07-07T06:21:24.690-07:002011-07-07T06:21:24.690-07:00Sick works! you inspireee meSick works! you inspireee meAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7945257481245645813.post-8400920162042505262011-07-03T12:54:41.531-07:002011-07-03T12:54:41.531-07:00its a goood start :) i'd say take a look at th...its a goood start :) i'd say take a look at the link Irene gave you and look at topology references :) it'll give you a good idea how different parts should be modeled so it will be easier for you to understand later how your character should be rigged so it can animate. As for cloth, don't worry about it now really, cause its going to cause a heck of a lot of problems during the semester and you don't really have the time to really fix it in between projects. But do explore it it will be cool :) I agree with irene too! Simplify :) Good luck buddy! it will be cool if you can also render out the wireframe :)Susan Yunghttps://www.blogger.com/profile/10109213467721077954noreply@blogger.comtag:blogger.com,1999:blog-7945257481245645813.post-60181644954428655562011-07-03T11:35:55.631-07:002011-07-03T11:35:55.631-07:00Take a look at the topology references here. http:...Take a look at the topology references here. http://webspace.ringling.edu/~bmerritt/<br />I always go back to those when modeling. You don’t need the more complex looking topologies for the elbows and knees, simple works just fine.<br />As for the cloth, I would say (as we ourselves are told) to just skip it, try to avoid any kind of dynamics, because the time it takes to set them up and troubleshoot them is time that you don’t get to spend on animation or polishing up your scene. The kind of dynamics that we as students would be able produce and render aren’t going to impress anyone in the industry, but simplicity will. So when in doubt, simplify.icorderohttps://www.blogger.com/profile/08993391828709540399noreply@blogger.comtag:blogger.com,1999:blog-7945257481245645813.post-41559047771655517272011-07-03T10:39:20.265-07:002011-07-03T10:39:20.265-07:00looking good mr. wayne!looking good mr. wayne!Sharon Huanghttps://www.blogger.com/profile/13858356596228837511noreply@blogger.com